How did I get here?

You mouse and/or keyboard to play.

Built with: Haxe, Heaps, Aseprite, Ableton Live, a pencil and a sketch book.
Check out the source code at https://github.com/cxsquared/CrossRoadsJam25

Slot sounds from: https://freesound.org/people/fugacious/sounds/145540/ and https://freesound.org/people/MarcoConsoli/sounds/620132/

StatusReleased
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorcxsquared
GenreVisual Novel
Tagsfuture, haxe, indiana

Download

Download
TFFMO_windows.zip 5.3 MB

Comments

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(1 edit)

OH GOD This was way too relatable. Great job. 

At first, I thought the success bar was cynical but by the end I was like... yeah just moving forward is a success honestly. Loved it.

Jam Feedback *Edit:
You communicated something that I assume is somewhat personal, but it is likely relatable to many others because of how genuine it is. I like the vibe of the music, and the aesthetics of the sounds matched the vibe but most importantly aided in a sense of progression that helped me pace myself with the story without having to think about it. It felt like the music layers were all at the same BPM but sometimes the entrances were staggered in a way that made them feel out of sync with each other. This may have been intentional, but sometimes it took my mind off of the game's text. The art definitely felt right for the game's themes as well.

Aesthetics: 4/5
Gameplay: 5/5
Engagement: 4/5